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Dcs vr max settings reddit. The third image is my current VR settings.


Dcs vr max settings reddit Perf is exact same as expected. 2. I'm thinking of getting a quest 2. I can also run DCS at max gfx settings in TrackIR while in VR I need to go down to medium settings. In VR things get complicated. Right now I am playing on a 48" 4k OLED monitor, with every setting (aside from yuckie motion blur) cranked to the max. Some of your settings are a wee bit high thats unless you have a RTX 4090, then by all means you can stick your middle finger up at DCS and turn your textures and shadows to where u have them. With 32gb ram it runs VR on max settings and looks amazing with seriously high fps and a cool 45,C temp on both the CPU and GPU. Use OpenXR toolkit to bypass Steam VR and search for and download PimaxXR. I have an i7 9700k, 32 gigs of DDR 4 Ram and had a 2070 powering my Reverb G2. 0 . 2 SSD 250% resolution in Steam VR 144hz refresh rate Max settings 2. It looks like I'm rendering in blender. 3Ghz) you won't see more than a 5-10% improvement in DCS. Headset: Reverb G2 SteamVR Res: 60% All other settings pretty much follow the DCS VR optimization guide. DCS VR, depending on the missions and airframes you want to use, may REQUIRE a high end card to be playable at all. Introduces clouds that wreck performance. PC build for Flight sims in VR - DCS & MSFS2020 MAX settings? Build Help I'm looking into building a pretty crazy pc, I use my pc for downloading and watching movies as well as flying in DCS in VR, I want to run it with max settings possible and want to know what the best setup would be without breaking the bank. But you must select "Launch with Oculus VR". DCS VR build specs 2022 New build with some stats: CPU: i5 12600k Mobo: Gigabyte Aorus Ultra Z690i RAM: Corsair Vengeance 3200Mhz 64GB SSD: 1 x WD Green 1TB and 1 x WD Black 1TB Case: Cooler Master NR200P MAX (280mm AIO and 850W SFX PSU pre-installed) GPU: MSI RTX 3080 10GB I am currently having a ryzen 5800x + RTX 2080 ti ,32 GB of ram and i usually only on high settings to get that 80-90 fps on a single-player mission. Select DCS so this only applies to that program. Appreciate any advice on settings for my 7900 XT with a quest 3 for VR in DCS on a Ryzen 9 5900X with 64GB DDR4 /r/Battlefield 3 is I’m running a 7900XTX with a 7800X3D and 64gb of RAM at max DCS settings and VR pixel density at 1. Rename DCS. I'm using the vrperfkit and oculus VR at its max resolution + DCS PD to 1. VTOL VR scratches my VR flying itch, and it's been a steady 90fps for me the entire time without even looking at graphics settings. Graphics and performance are much worse compared to LCD. MSAA in DCS looks good too. DCS is much more taxing on your system than you expected. 9k, 64g of ram, and a 3060 and I DID max everything except LOD which was at . well for example, when im in cockpit view, and zoom MAX out so i see the whole cockpit, i cant read any data from my 3 monitors, i have to zoom in to see the numbers clearly, when i see small yt bers that make weapon or startup tutorials, they dont rlly have that issue. 5 pixel density Thanks for the help! Discussion primarily focuses on DCS: World and BMS. I made another video here (using Oculus VR instead of Steam VR) but I cannot use fpsVR tool with Oculus api which monitors VRAM use. What started this whole mess was just trying to change my ddr4 ram settings from 2333 to 3600 but my pc would crash at least once and just said f it… definitely noticed the difference from stock 2300 or w/e it was. I can get audio just fine, but DCS only loads on my monitor. As for VR, that will likely be dependent on your VR setup. if you wear glasses tho, probably skip this. 4GB. You'll find we foster a laid back atmosphere to learn how to work the various modules available in DCS. "I get bad frame rates on ultra/max settings, the developers don't know what they're doing! X game or Y simulator runs at 90fps!" There are even tool tips on the graphic settings to help explain them and their impact on CPU or GPU or both. Fame times are low and it's maintaining a constant 60fps in nearly all situations. Sometimes I still get microstutters with TrackIR engaged. With my older hardware didn't rub vr for dcs, but now with the update I hooked my quest 2 up to it and started messing with it. All that being said, it has been a disproportionate PITA to get to this stage. This + Vertical Sync > Fast helps amazingly in VR. In the meantime I’ve regained my appreciation for how great the game can look with the settings turned to max in 2d I did it to irritate you. Is most this stuff good to just text different settings and go check my fps, and repeat? Thanks. In Nvidia control panel for DCS. Maybe will try playing this weekend. The third image is my current VR settings. I want to get the most out of my investment so who has some good advise or a set of guidelines / a video etc to talk me through updating my settings? Thanks Thanks Specs: 7800X3D CPU MSI PRO X670-P WiFi MB In VR we need more. or when i do the flyby cam my jet is blurry ash and only clears up once it closes up. The issue comes in on multiplayer on the Tomcat. When i play single player the fps always at max 72 (i run everything as low as possible except textures at max, shadows at low, screen every frame 1024 or whatever is the highest option). first thing you're going to want to do with your G2 is remove the face gasket to get your eyes closer to the lenses. I'll keep using flatscreen for now, hopefully the optimization improves sometime in the future. This is not a full on reprimand-you-for-having-your-navigation-lights-on-when-you-shouldn't-have type outfit here. Eye tracking is on too. Running 9700k, 3080ti, 32GB @ 3000mhz, Standalone DCS installed on NVMe. Water medium, clouds one down from max, visible range two down from the top. You’ll lose all your settings but keep key bindings and missions etc. 64GB feels like a good soft cap for DCS to me. It can be done - it seems the most recent iterations of updates (and crucially a 40 series GPU) seems to have unlocked a lot of things for DCS VR. From there, look at your FPS counter on a test mission (free fly instant action are great for this ) and slowly increase your video setting to assess the impact on FPS. I also created a very simple mission in the f18 flying at 6000ft msl in Syria near Aleppo. Wanted to go to virtual reality. There are a lot of discussions about VR settings. None of these headsets can perform well with max detail settings on everything and the best you can hope for is maybe 30-45 FPS. - Check NVIDIA control settings for prefer max performance power option or ATI alike - Run TrackIR in administrator and don't leave it open on the desktop, minimize it on the system tray - Overclock your GPU, Msi Afterburner or software alike. . I have OpenXR ToolKit setup and the Foveated plug in installed. The Vram does max out on some missions, mostly on the Syria map but I haven’t noticed any stuttering from that. I ran an I7 12. Taking the RAM up to 3600 (from 3200) did improve FPS a little (1-3%). Which is possible only because of my 4090. Unfortunately, for me there are quite a few shortcomings in the current DCS VR experience. Set your VR goggles to its max native resolution and set DCS to pixel density of 1. If you go to the DCS website, you can download DCS from there, and use a quest 2 without any "middle man". lua (main DCS install)- change lodMult = 1. I have a Gigabyte gaming OC 4080, it runs DCS (VR G2)80-90fps when I’m not CPU bound with all my settings turned up. And yet it's the only way I can fly, the experience in helos in particular is fantastic. 9 i noticed a constant stuttering in DCS in VR, but i dont think this is VR related. You can test it fairly easy. Max graphics settings (Extreme Visible Range, Ultra Clouds etc, all at max except 2x MSAA and SSAA, SSLR and SSAO all off). DCS VR works great on my mid-tier hardware. Instead of the steam VR settings use the oculus settings and the Oculus debug tool. I also noticed that if another player in an Apache is close by my FPS tank. I've never had an issue. For DCS I can´t recommend VR at all. Can’t speak to VR, but going from 32 to 64 only improved MP load times slightly. You have to really play with the settings in VR to get good frame rates. or when i do 3rd person view and watch You make it sound like you need years to get acceptable performance. Sep 1, 2023 · Here we cover our findings (and those from the Pimax community). I use PD 1 in DCS and 1. In the Oculus PC software (not toolkit), I have the resolution set to the max and developer mode is enabled. While I can use medium-high settings and get an adequate framerate with decent details, spotting another object visually without labels is almost impossible. OpenXR is enabled. The closest i can compare it with is how it sometimes stutters after alt-tab or being in map. The only thing we VR guys can do right now is doing everything possible to push single core performance on our end (over clocking and/or using the best available CPU for single core performance). My desktop gets 72 fps on high settings (12900K, 3090ti, 64 GB DDR5-5200), and my laptop gets 36 fps on low settings with a 2070 Super and 32 GB DDR4-3000. So I went and purchased the oculus quest two As lots of DCS YouTube personalities were recommending . I run the 4080 with a ryzen 5900x, 32GB of RAM, and DCS is in SSD with 7GB/s read /write. It runs everything at max settings. Sorry. Set the resolution slider to 1. settings, but I copied the DCS settings from the vid and went from 36-46 fps to stable 72 fps on all maps without lowering the quality! Even better quality in some parts! Thank you for that link!!! Increase the Graphics Preferences resolution to max in the Oculus Software (5408 x 2736) Ensure Pixel Density/Super Sampling is x1. Can do 60 fps (interpolated to 120) by lowering DCS settings. Edit: Until they finish implementing TAA we have no real option. You don’t need openxr just be sure to use Oculus vr and not steam vr. And because I like to max out benchmarks. Different people have different needs and different perception. But all the time. I think I lowered trees to almost minimum and reduced everything that doesn't affect cockpit much. exe (make sure it points to MT version, may not matter) Image Scaling - OFF Ambiant Occlusion - Not supported Standalone == DCS Steam version performance (just launch with Oculus VR instead of Steam VR). Important caveats: Haven’t overclocked the 4080 yet; factory OC only DCS’s frame counter is not super accurate compared to fpsVR but hopefully this gives you some good info Vrperfkit and OpenXR (for WMR headsets) have completely transformed VR for DCS. DCS in particular is horribly optimized for VR. The pimax specific channel in there has some starter settings for you but trying to get 80 fps on an 8k+ is going to be rough. It is one of the prerequisites of WDDM driver. I did zero adjustments and it ran ok Out of the box with DCS VR settings. Color grading is unrealistic I have been into DCS for about 6 months straight I love it. I'd suggest the opposite. 8 in the tray tool along with forced 45hz ASW. Clearer breakdown of specs and settings i9 13900KF 4090 64GB 6500MHz ram Game installed on NVME M. I have oculus quest. Have you considered Falcon BMS - They just added VR, I can run it on max on a 1060 on a Q2 on full res, the systems simulation is a lot more realistic, and has massive dynamic campaign. I’m going to do some tweaking on it, and probably lower some ground stuff to get more FPS. Set everything in DCS to medium or VR preset. On the other hand other games like Elite Dangerous or HL Alyx are great I still love VR though - I think the current DCS VR experience is fun enough to hint at how amazing it will be in just a few years. Optiplex 7050 w/ i7 6700. lua (main DCS install)- change around_camera = 50000 and around_objects = 10000; TO 0 (zero) My NVCP Settings for DCS. Just updated my Crystal and DCS to their newest updates, now DCS won't launch in VR mode. Could be link but I'm not sure, I can run other titles in VR max settings without any hiccups. Look into OpenXR (it'll improve things for MSFS too or so I believe). The moment that it starts using shared VRAM (your ram) you loose almost 60% FPS game becomes a slight show for VR. But I got disconnected from the game again with the game running in the background in the small window and the VR just hanging. I set the Render Resolution in the Oculus App to Max for each Refresh rate and kept the Pixel Density to 1. If you were to combine MSAA with other settings that have a larger impact on the GPU you will likely notice the impact. In deferred shading DCS uses it is also a performance hog. I've tried both and can confirm both work very well on my G2 (just not at the same time). It is silky smooth and so immersive. It works great with any other game, and I’m able to run DCS at max settings with 60 FPS without the headset, but as soon as I connect the headset to DCS in the preset VR mode, it does this for a while before crashing. My previous FPS hovered closer to 35. I can read the cockpit just fine, but I have trouble identifying what type of aircrafts others are unless they are really close. With BMS I haven’t really played with many settings but generally in something like a quick flight about 80fps with occasional, non periodic dips to like 70fps. MSAA is the most effective anti aliasing solution in VR games (Temporal AA = blurry and ghosting), Alyx uses 4xMSAA, unity games use 4xMSAA and they look very good. But the refresh rate to 72 and MAX out the resolution slider. Immersion is nice but it doesn´t worth it for me. On VR tab there is an option for mirror image with checkbox: In DCS it only pulls 150W max but at 98% core load. It's a DCS problem. If you already have top end hardware (or near it) for CPU/GPU/RAM, you will get the most bang for the buck in DCS from ensuring the throughput between the components is maxed. That being said, I want to know what I need to set to have the cleanest, highest level of detail in DCS. That is a beast of a box (CPU, RAM, and SSD), and even if you swapped to the highest single core IPC (instructions per clock) CPU (Intel overclocked to 5. Quest 2 at its panel resolution of ~1900x1900 is very forgiving, no problem maintaining 60 fps even at high DCS settings on my 2080ti. 2d players can still fly with FPS dips and stutters and they think that there is a massive CPU load on their system :) Discussion primarily focuses on DCS: World and BMS. To run it "well" if there is such a thing, and speaking from experience of having both 20 and 30 series RTX cards, you need to be running a card with 24GB of vram for Reverb G2 spec to get decent performance / visuals with DCS 2. I've recently finally been able to get some decent settings for DCS VR to work properly and have decent framerates ( 30 - 35 ). In OpenXR Toolkit while in game (Ctrl+F2) turn off Foveated rendering until Pimax releases the eye- tracking firmware. DCS base VR rendering resolution (I think this is fixed) —> times the Pixel Density multiplier you set in DCS VR settings = Image clarity that Oculus software starts with to render headset output —> Image rendered for output at the resolution set in Oculus TrayTool/Video Settings slider (2912/3648) = Image clarity you see with your eyes id say ok with low settings (ive been playing DCS in VR for 5 years + since the original Rift days. I have an RTX3090, i9-10900KF, 64GB RAM, DCS running on an M2 SSD… so basically it runs at 150fps max settings in 4k on caucasus and persian gulf but with the new map i get about 30fps max. 8 and 0. . Looking for some feedback. Using the VR preset in DCS will most likely leave you CPU limited. The 980 is going to be the biggest bottleneck in that setup. VR for me personally is amazing. Image quality was good but image itself is not good. Great FOV, free-moving air over your face for comfortable long sessions, exceptional clarity & the entire lens is the "sweet spot", eye-tracking w/Quad Views foveated allows you to supersample the aliasing away (a huge weak spot in DCS) while simultaneously gaining 20-30% performance. I did try the VR/Low preset in settings and lowered almost everything but the stutters still occasionally happened. I am using a Quest 2 (the most popular VR headset currently) with a i7 9700 and 2070 Super GPU. VR DCS is an endless hellhole of tweaking to get acceptable performance unless you're on a 4090. 1080p max settings no problem 2 In my mission to get the best graphics settings, I asked so many people for their graphics settings. VR performance is outstanding, single player missions I easily get higher FPS than my headset can display, multiplayer mission are fine too, solid 60-100 fps and no stuttering, doing mission with lots and lots of entities can cause some stuttering especially with higher pixel density. The adrenaline control panel seems good enough, offers super simple overclocking, but I think you can get more out manually. Set pixel density in DCS to 1 If you have a 4090 you can max every single DCS setting and still get 80-90 fps at full Crystal resolution. You may need to do a bit of tweaking depending on your system, but hopefully, we save you some time with these recommended VR graphic settings for DCS. 7- Try first 72hz for your oculus quest (if you have oculus, not sure what's your VR) with max rendering resolution. That's the best actually. openbeta into the new one and see if that works. Helped too. openbeta file in users file, restart DCS, close it then copy paste everything but the Options. Once you launch standalone DCS, you go into the VR settings and turn on VR headset. Lua file from the renamed DCS. In VR settings, pixel density is 1. This is assuming you leave the headset settings at the default resolution and supersampling at 100% on Steam VR or the default settings on Open XR or PiTool. Reply reply DoctorM-Toboggan i didnt change much in the game, just put gpu mem to max and all the settings to max too, the thing i dont like is AA so turned that off It was brands hatch in the gt3 cars. VR Mirror Options - Use DCS System Resolution - On AMD Software: I dont have anything turned on it here, it runs on default and I allow software for games make all the changes. In oculus app set your desired refresh rate of 72hz or 90hz. Get the Reddit app I tried VR in DCS first time with a After upping nearly everything to max settings and turning motion blur and heat blur off its like an entirely new game. I do medium-low settings at 50fps locked on a G2 Reverb @ 100% res with these specs: 5800x 6800xt 32GB RAM Maybe it's placebo but I noticed that a lot of settings changes are not visible until DCS reboots. But was really shocked the upgrade from ddr4 to 5. If you're anything like me, you purchased the Crystal to have the highest quality VR experience that you can have. But I would never recommend someone buy a VR headset just for DCS given all the performance issues/tweaking involved. yeah, the immersion is way better in VR but the cons are outweighing the pros for me right now. I have the same specs as you apart from the cpu. 2GB in use, I launched DCS, experienced a max of 37GB in use, quit to Desktop and then experienced a plummet of usage down to 11. If you have a quick minute and a 4K monitor or TV, would you mind taking a quick look and letting me know your thoughts? Go to Manage 3D settings, then Program Settings. No one would take 5 min and send me a picture or type it out. It's not that I have a "BAD" PC IMO, but DCS is a very demanding game and I might've cranked my settings up too high. It is way more immersion as there a cockpit all around you. 0; TO 0. Nice for the Index to run at 120 and then reproject at a steady 60, but having both, I much prefer the Reverb for DCS - much clearer, although WMR has it's own tips that don't really overlap with this - this is more a 'Index SteamVR DCS VR Optimization' guide. 5. ContractorsVR doesn't even heat up the card at max settings. Edit: mask is buggy at the moment so no fps improvement, set it to max for now. My computer is not the BEST on the market but it runs things very well, so Are you using VR? If so, that gets complex. I played DCS VR with OpenComposite on my Reverb G2 and finally got running smoothly and consistently after days of constant tweaking. SkyrimVr with 600 (some wabbajack modlist) mods. The good news is that such a build will be an absolute beast in any VR game except DCS and MSFS (Il-2 for example will run at pretty much max settings). If you're thinking of buying a VR headset solely for DCS VR with this setup, I would not. You might have to tweak things again because DCs changes and e. From a baseline of 11. I've checked to make sure VR is enabled in DCS, I've tried the Force_VR in the shortcut, I've tried running a cleanup and repair. Do you fly VR? Even at best settings in VR, DCS is the worst looking of all. I’d definitely wait for the 7900xt(x)… based off of alleged 4090 VR performance the 7900xt should be a huge bump to VR performance even compared to the 30/6000 series cards and for DCS VR will likely rival 4090 performance. 4 which effectively doubles the amount of pixels you will be rendering. 0 in DCS as well as Oculus Debug/Tray Tool Launch DCS using Oculus API and NOT SteamVR Get into a cockpit in DCS and check clarity of instruments and take note of FPS count I’m using a link cable connected to my oculus quest 2. Then put these settings in Terrarin: High Terrain I'm trying to finalize my new PC and I'm having trouble figuring out if the extra cost is worth it for a CPU and GPU. If u set dcs on the "vr mode" in settings its runs great and loads nice and fast. Any of the smooth fps players here can share screenshots of the dcs/vr settings. DCS isn’t optimized enough for it to really matter. I just got it after playing DCS VR for the past few years and it makes DCS VR look like a cheap port. My Virtual Desktop settings are Godlike and SSW always on. If you have a top of the line CPU and GPU, DCS can now produce beautiful images in 2D on a 21:9 widescreen 1440p monitor with decent fps, but you will have to turn down significantly some graphics settings on current VR headsets just because of the massive resolution (close to 10 megapixels for a simple Pico 4 or Quest 2) and the fixed In my experience, both on my previous GTX1070 setup and current RTX3080ti setup, IL-2 runs better in VR than DCS ever did. 1x scaling… So that headset is definately an investment for the future. 7, clouds which eat your gpu alive, and shadows for the same reason. My graphics settings are medium/low. If not, you should basically be able to go into multithread DCS and max everything with that rig. I already had the same Nvidia, Oculus etc. YMMV but mine is doing great right now. 5; in all distances (Ctrl F + lodMult) In Graphics. Shadows even change direction when you move your head. I have a Wi-Fi 6 hub and use virtual desktop. It's all subjective. I have Quest 2 for about 1 month and I feel disappointed. For supersampling, DCS's PD (Pixel Density) setting in VR is pretty coarse, there's a massive difference between 0. Maxed all settings in DCS, SteamVR set to the 150% dot. It is almost unplayable. But overall with preparation you can have the G2 running first try. I also use vrperfkit with the fsr option and oculus ttray tool to better control the PD and the ASW. Using OTT, 45hz forced, 3648 encoding, 300mb bitrate, 1 SS. (2x more gpu resources). and on high population mp server it sometimes only has 50fps ish. That and the VR tab settings for using system resolution and crop to rectangle. But i have an RTX4090 and I can’t push settings to the max while retaining the widest FOV and 1. exe set max performance profile to prefer max performance, low latency to ultra, virtual reality prerender frames to 1. There are upcoming headsets that are lighter and have a wider field of view, and the next generation of GPUs might be able to actually handle DCS VR with the graphics set to high. I am in the market for a HP Reverb G2 vr unit and am running the following setup: Lenovo Legion 5 Pro laptop with AMD Ryzen 7 6800H, Nvidia RTX 3070 Ti, 32gb DDR5 ram, 1tb SSD, 2560x1600 165Hz display. I have only tweaked graphical settings once about 2 years ago and I haven't touched OpenVR settings at all. Then in dcs set pixel density to 1. I can run everything else, even performance hog games like ACC and MSFS, absolutely flawlessly. That said, I just got it this week and haven't done any tweaking the settings for DCS, so that will probably improve. There were no changes made to any settings between tests. I want to be able to play DCS on high graphics settings and maybe probably VR with either an HP reverb G2 v2 or a Varjo aero (if its on sale). I overclocked my VRAM. I have a 3090ti, upgraded from a 6900xt, and still only get 50-60 frames in VR on my G2 in DCS. MSAA cannot antialias transparency and makes scene look unrealistic and hurts spotting and visual ID. And people still don't learn what the settings mean. Been seeing mixed advice for some of the settings in the Nvidia panel for dcs. Get the Reddit app Scan this QR code to download the app now Best 4090 VR settings discussion . For single player. its turn 2 (hairpin) it stutters, and you know what, the same thing happens in acc too! haha Here is my very unscientific testing. That being said, RDNA3 is pretty close and rtx4000 is out next month. 0. DCS is so beatiful on pancake (with head tracking) so why to ruin it. Oh and get a USB-C card with Power Delivery as even when using the link cable it will drain the headset battery in 3 hours I'd aim for at least a 3080. May 11, 2024 · Going back and forth to find the perfect settings in DCS (Digital Combat Simulator) can be a bit frustrating and time-consuming! Here we cover our findings (and those from the Pimax community). The CPU runs at 34’C. Which to me doesn't really bode well for any possible issues in future and how long it might take AMD to get around to it. PD has alot to do with clarity as was said but you will take a performance hit if its too high. Meh don’t listen to him A few friends from my squad got the 7 series (xt or xtx, I personally got a 6950) And it’s awesome, the cards handle reverb G2 resolution so it has no issue with other headset, sure you have to still mind some of your settings because dcs isn’t anywhere near optimized for vr but they are the best cost efficient cards out there. Another upgrade like that won't make a difference, until DCS actually gets their engine upgrade in place. VR headset FOV is very large but your eyes are looking at 30-40 degree of foV which is our natural full focus FOV to see read and recognize every detail. Open oculus debug tool and set super sample to 1. I have Quest2 (9900K, 32GB, RTX2080ti) and I like DCS much better in VR. Avoid pixel density in dcs and stick to steam vr SS. The difference was night and day. Nothing seems to work. 0 That is a really high resolution of 5408x2736 and the main reason for the low frame rate. Given that you can achieve these kind of framerates with a dinosaur of a CPU, any modern CPU will do for DCS unless you're going the VR route. DCS VR is probably the most demanding VR title by far. Oculus software resolution at 120% and do have stuttering on trees, roads, clouds and buildings DCS mixed Quest 2 at its maximum resolution of ~2600x2600 and 45 fps (interpolated to 90) and medium/high DCS settings is also feasible on my 2080ti. AMD has updated their drivers to work with VR but it took almost 8 months (with still mixed reports here and there but overall seems to be fixed). VR brings extra load on the main thread because it basically doubles the rendering workload. GPU driver is on the latest, I am using WMR for SteamVR, standalone DCS. I don't know what causes this. Since a long time Task manager shows actual used VRAM. That said thanks for the video, it gave me some ideas for settings to test on my own system to see if I can get better visuals with a small or no performance Fresh install of everything. DCS is teribly NOT vr optomized but I highly sugest visiting VR4DCS discord. In DCS World, I have MSAA set to x4 with everything set to high. I just updated my GPU from an AMD 5700XT to an Nvidia 4070 Ti Super. See full list on gamersbynight. i can play dcs max max settings at 2k with 180 fps plus solid. Near max in game graphics settings, 1. Any experience and advice is appreciated. To my surprise, despite the not-too-low graphics settings I pushed it to, the performance wasn’t incredibly bad; I’m getting 10-15 FPS to 30-40 FPS (even up to 50 over the water). But there is this one thing that makes the game very difficult to play, for some reason I cannot do anything except for play DCS otherwise my frames will permanently drop to like 10 - 15 fps and make the game totally unplayable. 0 Res Per eye 100% -> 125% Nvidia settings from default. it’s runs cool and dead quiet, also rarely pulls more then 300w. But it was cheaper to buy 3 x 2TB drives than the non-existent 6TB m2. OpenXR removes the need for Steam VR and should help things a fair bit. It won't allow you to run on max settings though so set some sensible expectations. Settings mainly include pre rendered frames, FXAA, AA mode (been seeing some using 2x) and things like that. Even high end rigs are not putting out good frame rates in VR. Someone in another thread i made suggested it was related to my cpu and e-cores and that i should try disabling them. I've been playing dcs near max settings with dcs on multithreading. Vr settings for dcs I have just upgraded my rig to have the i9 11900kf cpu, rtx4070 gpu, and 64gb of ddr4 ram. I would rather play on the laptop in VR than my desktop at max settings on my 4K monitor because of immersion. It helps to close and restart TrackIR and search for devices in DCS settings again. One thing I'd say for DCS at least, is stop looking at fps or frame time. Then I upgraded to a 4090 and and able to crank absolutely everything to max and I max out the 90Hz refresh rate in VR, in all scenarios, during MP, while using multithreading. I really don't understand the "I have a 3090 and DCS VR sucks" crowd. I'm FINALLY able to record DCS "VR" Gameplay at True 4K Max Graphics thanks to 2. WMR set to quality. It is still a tradeoff between immersivity and eye candy. DCS does not utilize the gpu fully it overloads only one portion which I suspect that non paralel shading and memory controller. g. On the graphics settings, the top items like Terran detail, etc are all ultra, TAA, etc hit some of the settings towards the bottom of that screen are more conservative for me. Last time I played DCS 2. It was using 21gb of vram. 4xMSAA works well as expected, very smooth image. Welcome to /r/hoggit, a noob-friendly community for fans of high-fidelity combat flight simulation. Running DCS in VR exclusively on a Quest 2 using Virtual Desktop. I think setting pagefile back to system-handled helped a bit too. I'm wondering what settings to use in the OpenXR Toolkit side. 8- I use OTT, set SS to 1, ASW off, OVR server high, encode Res 3648, bitrate 400, curveture low, sharpening enabled. I'm now running all DCS settings on High with full shadows and 2x msaa. there's the headset, a gasket, and then the face pad. Discussion primarily focuses on DCS: World and BMS. The game is installed on a samsung 1tb nvme m. com Nov 29, 2024 · The main problem you’re going to find is that DCS is now very hungry for video card memory (VRAM if you prefer). I have an rtx 2070 and r5 2600, 64gb RAM 3200mhz (don't ask why). I get a good 80-90 playing IL2 on max settings. Whoa! 5800X, 64GB DDR4 , RTX 3080, Quest 2 hereHad sooo many issues. I was wondering what the optimal settings would be for my PC for DCS, because my PC struggles to get even 45FPS on the ground and rarely above 60 when in the sky (despite how BEAUTIFUL it looks up there in the Tomcat). First, in the system settings menu, in the bottom right corner press "vr mode". So don’t get down on your setup because of that, it’s a terrible benchmark. Change the following settings: · Max Frame Rate: 85FPS (we’re going to set the oculus to a max of 75, so there’s no need to allow the system to try and get ahead of itself, we need the GPU resources elsewhere. Unfortunately, I don't actually own a 4K monitor to verify the quality of the video. My graphics are almost identical to pancake mode with awesome performance. I miss the immersion but I think we’re still 1-2 years away from both DCS getting optimized for VR and headsets being good/inexpensive enough to really enjoy VR. The GPU is constantly stuttering up and down on power while playing DCS. It’s what I am currently playing with. Old DCS player, new to VR. This is not the case. Do NOT buy VR for DCS, buy VR for VR games. Probably the shadows are the most taxing option, but a must for me, specially inside the cockpit ( even being bugged in the last versions ) Without shadows the visual overall quality falls even at max settings. Depending on settings, let’s use the hornet 2v2 guns training as an example, I generally get about 45 fps with regular dips to about 30fps every 5-10 seconds due to some weird cpu crap. It is limited purely by my Geforce 1080 at about 80-100 fps with relatively high graphic settings. Just switched from VR to trackIR. The Pico 4 VR headset is connected to my computer wirelessly via the Asus RT-AX55 router using Wifi 6 5ghz band. I cranked up everything and got 2-3FPS. you could with laptop but only with 10-20 fps, i assume. take the gasket and face pad off, remove the gasket, put the face pad back on. 9, so it's tough to make fine adjustments. Currently you're running WMR and SteamVR. reprojection needed in some locations. 7900 XT Video / VR settings . I am by no means hating on VR, I love VR and will still play VR games but for DCS I will stick with TrackIR for now. Switching to ST fixed it. Took a break and came back with a quest pro and I have nothing else to compare 2. Next go into DCS and under graphics settings change your MSAA to 2x, clouds to ultra, and ensure the SSAO and crap below the cloud settings are all turned off. In Graphics. If I save money on the cpu and graphics card I would afford a nicer VR. Outside of that though, I did do a couple things to make the image a tiny bit better. If I had to play on medium with 24fps I'd probably turn it off after a few minutes deciding it's simply unplayable and that would be it. You set in quest app to the max resolution (around 5400x2700) which is actually native resolution of q2 to project 1-1 pixel at sweet spot. I'm currently experimenting with some settings to record DCS VR content in 4K with max graphics settings. Come over to r/hoggit for DCS specific stuff. fixed my startup issue. I have an i5 11400f. But we unfortunately use flat screen settings Let me explain. To play devils advocate, the Quest Pro IMO is the premier DCS experience right now. Make sure you are using OpenXR . In NVIDIA Control Panel (Manage 3D settings), I've set those two settings, plus: Antialiasing - Gamma Correction > Off Power Management mode > Prefer maximum performance Texture filtering - Anisotropic > On Texture Filtering - Quality > On Texture Filtering - Trilinear Optimization > On Min settings maybe. When going back to the menu, it runs at the stable GPU power and I get 90 FPS. 0 inside DCS. So here are my graphics settings for you guys. Basically all other VR games will run on a midrange card from 2020 at max settings at full framerate. But regardless, my point is still DCS and MS Flight Sim are way under optimized for VR and with this new of a system hitting steady 60fps without turning a most of the settings down is ridiculous. These are not the VR settings I used for this test. Well, I was playing Alyx the other day on my quest2. Another tip, just test with the Miramar landing challenge, since the settings are all the same. I run a 4090 and even that can’t get smooth framerate most of the time (albeit with most of the settings turned up), and considering the price of the thing I really wouldn’t recommend it unless you have spare money burning a hole in your pocket, or can also use it for something actually productive (I do 3D renders and video editing. Quest 2 headset, game on SSD. 8 it seemed to run fine in high settings…around If you are not on VR use nvidia driver level FXAA. 5 -> 1. 5 to . 2023 VR settings for Quest 2 I like flying in VR the missions, and recently changed from a 2080 super to a 4080, but I'm still getting 45 fps locked in. The Tomcat works great in Vr as well as the hornet. Yeah was pulling 40-100+ in dcs in multiplayer. But that’s not terrible considering max and not optimized. 9! (full 2160p 4K link in comments) upvotes · comments Max settings outside exhaust effect because it just looks bad in VR. I have an Ryzen 7 3700x and 32Gb ram and in single player in Vr I can run the F-14 at all high settings including MSAA 2X. Click below to get the best profiles and settings 👇 Hello! So I am a newly minted PC gamer and the same goes for VR. Virtualdesktop ultra settings, alyx max settings and 90fps with no reprojection. Got a 3070 and God do I love it. I think it’s because my settings suck, wondering if someone that’s having a way better time on VR can share their settings here so the people like me can use them. Hello everyone, I recently bought a MacBook Pro M2 for work, and since I don’t currently have a gaming rig, I tried to install DCS on it through Parallels. Actually DCS needs to have full new set of viewing distances Lod's and everything separated as VR settings. 9 to. The Pimax crystal might have an advantage for just DCS. 8. DCS will utilize 100% of your system resources if you Honestly? The majority of what you're seeing is just straight up DCS with a bunch of settings turned up to max or close to max. DCS cannot even properly render shadows on terrain it looks cartoonish. 3. You'll have a blast with vr definitely. Steam VR Settings: Res per eye 125% reprojection OFF Nvidia settings: Preferred max performance Nvidia settings pre rendered - 3 ABSOULTE MAX FPS: 21 Basically all I changed: PD 1. In-game use PD of 1. TLDR it is amazing for DCS VR. After dozens of hours of futzing with settings, I decided just to abandon VR for the time being. Instant start Caucasus “Take Off” mission: 40-45fps on the ground, 50-64fps in the air. 3 pixel density, 90Hz. Then connect quest to computer via quest link, airlink, or virtual desktop, and just relaunch DCS standalone. It requires time on tuning but it is worth While it may not have been entirely DCS that was clogging it, that's still RAM pressure I'm relieving by having more room. So had to use DCS ingame tool which does 40 fps on VR is very different from 40 fps on a monitor. EDIT 1: Here is an explanation of system resolution when using VR from Reddit user rapierarch. my current setup ProArt 4070 oc, 7800x3d, 32gb of ram @ 6000. My specs: RTX 3080 In the Oculus PC app under device and settings, set your refresh rate to 72hz and set your resolution to custom and max it out. So I need help and advice on which gpu to choose between the 2 (unless theres a better answer i dont know of) with the best cpu to combine with to play DCS at max graphics and what kind of performance should i expect at 1080p or 1440p because rn im playing on a potato computer running the game in solo or small multiplayer games at a stable TrackIR is a big factor too. It's one of the few games that supports Quad-views foveated rendering which gives a massive performance boost without any visual loss (haven't used it in DCS, but in Pavlov I didn't notice any loss), and the Crystal has eye-tracking while the Beyond doesn't. However, it won't run VR that well, and neither will most GPU's, DCS is really unoptimized for VR, and I wouldn't suggest it having tried it, maybe if you get a VERY sharp display headset like the Quest 2, HP Reverb or Index it may be worth it, but having tried it- enemy planes are impossible to see, and even the HUD on most planes (including After 2. I run a Valve Index and I could get pretty smooth performance on medium graphics already with the 1070, with the RTX3080ti it is clear that my old Ryzen 3700X is becoming the bottleneck and not the graphics card. Everything is insanely clear and looks fantastic. No steamVR, no OpenXR. I tried going 90Hz and dialed it back again by iterating my testing that way. runh cvr ehvao qmwd sralll havfj ekzdxz urmibda bofvy bvxco